At last! The new Darkfall : Unholy Wars site is up and running PLUS you can get your hands on the preorder/beta!
Category Archives: Uncategorized
GUI In DF:UW + Developer Diary
Here you will find some info on the new GUI in Unholy Wars, and all of it comes in the form of commentary from me. What more could you want! [youtube http://www.youtube.com/watch?v=tGfEF0bS6_Q?rel=0&w=500&h=281]
Darkfall Footage 2
Not quite a ‘gameplay’ video but I’m pretty pleased with how this came out! Also, Vicky did an AWESOME job with the audio
[youtube http://www.youtube.com/watch?v=R1BSl9jsx68?rel=0&w=498&h=280]
Dakfall Developer Interview
*reptillian squeeks*
DF:UW Footage
Woot! Here is some of the first ACTUAL game footage for Unholy Wars. It outlines one aspect of the Roles system, in whose development I was heavily involved. It also shows off a whisper of the GUI, my main focus for the last 2 months.
[youtube http://www.youtube.com/watch?v=KG40NPkI4rA?rel=0&w=500&h=281]
Darkfall 2.0 : Unholy Wars Announced
So THIS is happening Launch date for the new Darkfall : Unholy Wars. I am hugely proud of what we have achieved on this – s’gonna be ace, yo!
Check out the page for vid’s n’stuff. I am in one of them – what more incentive do you need!
UPDATE : Already ranked #1 for MMOs in Development at MMORPG.com + 8.5 Hype score. *RAWK*.
[youtube http://www.youtube.com/watch?v=_T8FuVGXEMw?rel=0&w=486&h=275]
Psychoengagement
One of the significant difficulties we faced was actually getting players comfortable with bio-feedback devices. Both their implications/sci-fi history and the nature of the devices themselves are somewhat sinister so we found that simple interaction with device could produce an emotional response that was completely separate from the game itself!
Antisocial/Social
For as many users as there are who find it easier to open up online in a way they cant in real life, there are those who instead use the anonymity and infinity of network communications to pour out the anger, spite, and hatred they must bottle up in face-to-face communications. Technology is an outlet for everyone and everything – good and bad. The best hope for social features in-game is to find ways to help mitigate the negative emotions and foster the good ones. In combat, however, this is tricky…