Online/Offline persistence

I like what is happening here. In order to achieve a successful online environment there needs to be significant ‘persistence’ of character. A player needs to be responsible for the actions of his character in order to prevent online environments becoming the places that people behave in ways inappropriate for the real world. This case is, in some ways, the opposite of this rule, but has the very same effect. I love it.

Leave a Reply

Your email address will not be published. Required fields are marked *